![]() ![]() It gave a very strong advantage to the player who was attacking first, which meant that it made players who were already strong even stronger - a situation that does not lend itself to healthy gameplay. (Which, if you ask me, paves the way for the eventual return of Holy Mackerel, but I’m only speculating here.)Īrcane Cannon has been an oppressive card in the middle of the game. The only other change to Murlocs is that Primalfin Lookout has been buffed, by being moved to Tier 4, down from Tier 5 - but even then, there’s a change to it: it can no longer discover minions from a tier above what your own Tavern Tier is at the moment. The single card that has been responsible for carrying Murlocs everywhere to victory, Gentle Megasaur, is being removed from Battlegrounds. Beasts are barely even considered since the nerf to Goldrinn, and Big Demons can only shine if no Murlocs are present. What’s worse: certain comps, like Juggle Demons or Mechs, are only viable as far as taking you to top 4, but can’t consistently defeat Murlocs, and haven’t been considered game-winning builds for a while now. Murlocs have been dominating the game mode for months now, and games may be decided by the player who can get their perfect Murloc composition before everyone else does. How will Hearthstone Battlegrounds look after the patch 18.0.2, which is now live? Very different, that’s for sure. ![]()
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